Nathan Barguss

Nathan Barguss

Lead Engineer for the Tools and Test Engineering Team at Sony Interactive Entertainment Worldwide Studios QA Engineering Services

Using Data Visualisation And AI Driven Automated Testing At PlayStation

 

A case study on how Worldwide Studios QA at PlayStation approached testing an open world game through data centralisation, visualisation and automated testing.

 

The talk will cover:

• An AI driven Automated Test Harness

• The Data Visualisation Solution

• How information influenced risk, tester coverage and focus

Starting out as a kid breaking Commodore 64s and Spectrums; Nathan’s career has taken him through the early mobile technology business, via an interesting detour to the oceanographic sciences, into the wonderful chaos and ingenuity of the games industry.

As a Lead Engineer for the Tools and Test Engineering team within Sony Interactive Entertainment Worldwide Studios QA Engineering Services, he leads a team of exceptional analysts and engineers to develop tools, processes and visualisations to empower testers, managers and stakeholders alike.